The Legend of Heroes: Trails of Cold Steel IV is a role-playing game which is developed by Nihon Falcom. It is a part of the Trails series itself a part of the larger The Legend of Heroes franchise. Director of this game is Takayuki Kusano and the producer is Toshihiro Kondo.
The programmer of this game is Toru Endo, Nobuhiro Hioki and Atsushi Oosaki. Writer of this game is Hisayoshi Takeiri. Phyre Engine is the Engine of this game. Platforms for this game are PlayStation 4, Nintendo Switch and Microsoft Windows. Mode of this game is single-player.
The Legend of Heroes: Trails of Cold Steel IV: Launching Details
In late 2017 the game was initially given a release a window of Q4 2018 in Japan for PlayStation 4, which was later planned to release on 27th September 2017. A limited edition was also sold in Japan for this game. One of the official English localization by NIS America was announced on 1st April 2020 and then scheduled to release on 27th October 2020 for PlayStation 4 in North America and Europe.
In Australia, it was release on 3rd November 2020 and also for New Zealand. And for the ports Nintendo Switch and Microsoft Windows are scheduled to release in 2021 with the exact dates was not yet confirmed.
The Legend of Heroes: Trails of Cold Steel IV: Gameplay
The game plays similarly to the Trails of Cold Steel III as a traditional JRPG with turn based battles which is bringing back features such as the Order system, Orbment system, mini-games and battle commands was being mapped to specific buttons rather than various menus. In this each character from the new class VII in the game has new unique S-Craft techniques in combat.
Additionally, characters utilize Lost Arts which was significantly more powerful than a regular Arts but it was expend a full EP gauge. There are however several changes compared to the previous Trails of Cold Steel game, such as the modifications to the Order and also the Break systems. Min-games between larger battles include blackjack, poker and also the other puzzle games.
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