Slime Rancher 2: This was an unexpected, but very welcome, announcement at E3. I’m always up for being surprised with cute slimes. The sequel to the slavecatching game will be available in early access next year, and it will include a vivid new environment to explore as well as some fantastic bat slimes. Naturally, I had to learn more about these squishy spheres, so I spoke with Nick Popovich, the game director and CEO of Monomial Park. We discussed the game’s art direction, the pressures of developing a sequel to a critically acclaimed indie, and how the sequel has the potential to be even bigger than the original.
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Popovich begins by stating that everything in Slime Rancher 2 has been rebuilt from the ground up. So there’s excellent news for lovers of the original Slime Rancher! The sequel will essentially be a repeat of the first. But a lot more, because the world will be a lot bigger and denser than you’re used to.
One of the reasons we had to move on from the first game was because we were actually, and I mean literally, approaching the world’s borders,” Popovich adds. “Everything in the original Slime Rancher happens in the same scene to allow for seamless transition between zones, and we were approaching the physical limits of this virtual environment.”
About Slime Rancher 2
The developers had to be strategic about what they put in the game’s most recent patches. They were out of room unless they entirely rebuilt Slime Rancher. Slime Rancher 2 was born as a result of this. Monomi Park has created a new world to which they can add as much content as they like (as far as they know). It’s a shame the first game didn’t work out
“With a sequel, everyone gets to interpret the new art that we’ve created at the same time, and the conversation takes place at the same time. The gap between seasoned and young players isn’t as wide as it once was “he exclaims
Monomial Park brought us this fresh new exclusive photograph of a tabby slime lounging among ruins. They always appear to be pleased, but also perplexed. Popovich is certain that when Slime Rancher 2 launches in early access next year, it will be approximately the same size as the previous game up through the ruins. However, it doesn’t appear like “larger is better” is the case here. Popovich said they’re also using the space differently this time.