Sea of Thieves is a 2018 action-adventure game which is developed by Rare and published by Xbox Game Studios. The Director of this game is Gregg Mayles and this game was produced by Joe Neate.
The designer of this game is Mike Chapman and the programmer is Peter Chapman. Ryan Stevenson is the artist of this game and the writer is Chris Allcock and Mike Chapman.
Robin Beanland is the composer of this game. Unreal Engine 4 is the Engine and the platforms are Microsoft Windows, Xbox One, and Xbox Series X/S. The mode of this game in multiplayer mode.
Sea of Thieves: Gameplay Design
This is a Rare notice that in many multiplayer games, experienced players would focus on the grinding for endgame content instead of playing with the other players, and while the novice players would worry about their progression lagging significantly behind the more experienced player.
This game was designed to test the player’s soft skills and the players need to exercise their common sense and knowledge to solve the challenges.
For example, the players need to learn to read the maps, and also to encourage the players to develop these skills of the game does not feature a beginner’s tutorial as the team members wanted the players to discover the game’s mechanics by the own team.
Sea of Thieves: About the Sales
This game is a commercial success and the title was attracted more than 1 million players within two days after it was released. This game is one of the most best selling game in the US in March 2018 behind the Far Cry 5 game.
On 28th March 2018 Microsoft declared that the game was the fast-selling new IP released for Xbox One. This game crossed 15 million players and it was announced in July 2020.
Sea of Thieves: Release Date Details
This game was released on Microsoft Windows and Xbox One on 20th March 2018. In Xbox Series X/S it was released on 10th November 2020. This game has a huge fan base which is developed by the UK-based developer Rare.
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